Pioneers of Pagonia will get a campaign and map editor ahead of full launch

Roadmap for 2025
Envision Entertainment

Relaxing city-builder Pioneers of Pagonia has been in Early Access for a year and will remain so for a bit longer, but the word “Pioneers of Pagonia 1.0” is beginning to float around. Celebrating a successful first year, developer Envision Entertainment released a new roadmap for the game to give players an overview of what they can expect in the next few months.

The biggest items on the agenda are a full map editor to allow the community to create their own islands and a campaign that can be played solo as well as in co-op mode.

In terms of features, players can look forward to additional points of interest, both of friendly and hostile nature, and landscape obstacles on the map, which will influence the direction your town expands towards. Unique landmarks and alternate enemy and resource distributions round out the planned map enhancements.

Pioneers of Pagonia Q1 2025 roadmap.
The first PoP roadmap for 2025. / Envision Entertainment

Envision wants to supply players with more challenging objectives as well as new non-combat objectives. Achievements on Steam will further provide goals and purpose to users.

Decorations are planned to be introduced to allow players to customize their towns a bit more, while the food and population systems will get reworks to implement community feedback.

Major quality-of-life improvements are on the list, too, touching everything from the economy over combat to controls.

“We can hardly believe it's been that long already since we pressed the ‘release’ button and shared Pagonia with the world,” the developers commented. “Since that day, our excitement about Pagonia has barely abated.”


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg