Gothic dev Piranha Bytes surrounded by closure rumors as part of Embracer cuts

Lots of clues, but nothing official
Gothic dev Piranha Bytes surrounded by closure rumors as part of Embracer cuts
Gothic dev Piranha Bytes surrounded by closure rumors as part of Embracer cuts /

Update (January 23, 2024): Piranha Bytes have released a statement that confirms the studio's precarious position. 

"Yes, it's true," the studio wrote. "We, Piranha Bytes, are in a difficult situation." There is a strong theme of hope in the statement as well, though: "There are a lot of news about us circulating right now and this is out answer: Don't write us off yet!"

The statement reiterated the team's passion and determination to keep making video games, but it revealed that Piranha Bytes seemingly lost the backing of THQ Nordic and Embracer. "Now, we are focusing on this goal with all our strength and do whatever it takes to find a partner for this project," the post said.


Original (January 18, 2024): Even if you only tangentially follow the industry-related side of gaming, you’ll know that Swedish gaming giant Embracer Group is executing a big cost reduction program at the moment. Some studios have been closed down entirely, others had to deal with layoffs – and with Embracer as the biggest provider of gaming jobs in the DACH (Germany, Austria, and Switzerland) region, the German industry can’t escape the effects of these measures.

After Hamburg-based developer Fishlabs lost 50 employees to the cuts, which in turn led to the cancellation of a game codenamed Project Black, Essen-based developer Piranha Bytes may be next on the list of victims, according to clues pieced together by GamesWirtschaft. Most will know Piranha as the studio behind legendary RPG series Gothic, one of the defining titles of the Eurojank label, but it’s also the developer behind Risen and the Elex series.

The Piranha Bytes logo on white background.
Piranha Bytes has cult status among some RPG fans / Piranha Bytes

The Piranha Bytes website had all its content deleted and now only shows the company logo and necessary legal information, while its YouTube channel hasn’t been active since the end of November 2023. A GamesWirtschaft request for a statement from THQ Nordic, which owns all of Piranha’s IP, was greeted with nothing but silence, which doesn’t inspire confidence either. In October 2023, the publisher apparently went around looking for someone to acquire Piranha.

However, one of the biggest clues – the company’s current project, codenamed WIKI6, going missing from the German Federal Ministry of the Economy’s website, which oversees federal funding for game development – turned out to be a misunderstanding.

WIKI6 indeed went missing from the site, but the ministry stated that the project set for a 2026 launch, which it supports with €3.2 million Euro (around $3.4m USD), had simply been renamed to Currywurst and was still ongoing – at least to the ministry’s knowledge.

It may simply be the case that Piranha is keeping up its intention to finish the project in public in the hopes of attracting someone to buy the studio wholesale, saving it from layoffs or closure, as such a hefty funding grant would be quite an incentive for potential new owners. This €3.2m Euro grant ranks among the six highest ongoing funding efforts from the ministry for the industry in Germany.

Things are looking dicey for Piranha Bytes, which has been looking for a big hit for a while now, in any case, but nothing concrete seems to have been decided behind the scenes.

Among the completely closed studios under Embracer’s umbrella last year are Volition, Campfire Cabal, and Free Radical Design.

Layoffs at Gearbox-owned studio Lost Boys said to be “massive”


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg