Pokémon Go’s remote raids may get a daily limit

Discontent about possible change is already brewing
Pokémon Go’s remote raids may get a daily limit
Pokémon Go’s remote raids may get a daily limit /

Niantic is still reeling from its disastrous Pokémon Go Tour: Hoenn live event in Las Vegas, which suffered from a multitude of technical issues, but the next PR debacle for the studio is seemingly approaching already.

Dataminers have found a concerning update in Pokémon Go, which added the possibility for the developers to limit the amount of remote raids players can do daily.

“It would appear the leaks we spoke about on the podcast were correct and there will be limits to how many remote raids you can do each day”, commented the PokeMiners Twitter account.

Niantic has already undertaken steps in the past to weaken remote raids and force players to go back to participating in raids in-person, and each of those moves was massively unpopular in the community. It’s no different this time, especially after the recent Las Vegas disaster.

“Surely Niantic can't make things worse after this weekend? Oh, oh they just did”, commented a user on a popular Pokémon Go subreddit. Another person, who attended the event in Las Vegas, wrote: “I know Niantic wants the pre-pandemic raiding culture to come back. It's not. I did the Vegas event. We were having to use remotes instead of the bonus raid passes we paid for because Niantic was so bad at planning the event. This is beyond insulting.”

The thread’s creator posted: “When I was making this post, I was literally waiting at an in-person Regirock raid, sitting in a park and waiting for a PokeRaid lobby to fill up. In 10 minutes, nobody showed up. And there were fewer than 20 lobbies open when I created it. If millions of online players aren't even willing to use a remote pass, good luck finding local players willing to walk or drive to the gym to raid…”

Niantic’s CEO John Hanke told GLHF in a recent interview that the studio feels a responsibility to reconnect people to the planet in a world where people walk around glued to their devices. This mission statement is definitely reflected in the constant chopping away at remote raids, but also seems very much at odds with what a large part of the player base wants.

While remote raids were originally intended to be a temporary solution for the pandemic, they have irrevocably changed the way Pokémon Go is played and enjoyed, regardless of whether Niantic likes it or not.

Another issue people have brought up is the way Niantic is trying to force its agenda through. It could simply buff in-person raids by giving them additional benefits instead of nerfing remote raids into oblivion.

Nothing is certain yet about the future of remote raids, but the fact that the mere implication of a daily limit gets hundreds of comments from the community is a sign for how important an issue this is for players.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg