Pokémon Go Tour: Hoenn Las Vegas was another technical disaster

Connection issues prove frustrating for participants
Pokémon Go Tour: Hoenn Las Vegas was another technical disaster
Pokémon Go Tour: Hoenn Las Vegas was another technical disaster /

Last weekend saw more than 50,000 Pokémon Go players descend on Las Vegas, Nevada, for GO Tour: Hoenn, a ticketed live event – or rather “offline” event. Players attending the event were unable to properly enjoy it for the most, since connection issues plagued everyone looking to do raid battles and catching Pokémon.

Niantic blamed this on an additional 17,000 people without tickets joining the live event, which was held at a public park, adding to the weight on the network and leading to the connectivity issues. Asking players without a ticket to stay away from the area did not help either, as the problems continued on the second day of the event. While the developer tried to calm players’ anger by extending the time of the event and gifting in-game items to participants, this did nothing to significantly reduce the frustration people felt – after all, they had traveled for hours to Las Vegas just for this.

What’s more, Las Vegas was supposed to be the first time players could earn Primal Energy to get Primal Kyogre and Primal Groudon, but as they were unable to complete a lot of raids, these plans quickly went down the drain. Coupled with a high amount of energy needed for this special evolution, this is probably going to be a source of frustration for a bit longer.

Niantic has a poor track record when it comes to big events like this one, as connection issues are a regular occurrence when there is a huge amount of activity in the game. Even during the pandemic, when such events were held completely online, the game would often slow down or completely disconnect.

Primal Kyogre and Primal Groudon.
Primal Kyogre and Primal Groudon are the two biggest attractions of GO Tour: Hoenn / Niantic

Let’s just say the online discourse inside the community is not exactly kind to the developer. Users called the event “a dumpster fire” and said they felt like Niantic had spit them in their face. Another called the entire event “pretty piss poor” and stated that the “disrespect for the player base is reaching heights I didn't think (although really should have) possible.”

“Yeah, my first and last time I’ll do this. Waste of money entirely. Every add-on is essentially worthless when you can only raid like once an hour at best. Everything is horrid. Cell towers are capped and nothing is going through. Wi-Fi boosters are poorly placed and not enough of them anywhere. Eggs aren’t tracked well enough. There are spots that you need to spin for missions in complete dead spots. I’ve spent way too much time stressing more than playing”, said a different attendant of the event.

GO Tour: Hoenn Global is planned for February 25 and 26, 2023, bringing the content from Vegas to the worldwide player base – and hopefully none of the issues.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg