Pokémon TCG Pocket is handing out warnings and suspensions for “inappropriate” user names

Should have adhered to the Terms of Use
The Pokemon Company

Pokémon TCG Pocket fortunately hasn’t been a hotbed of toxicity despite its high popularity, but there are always a few exceptions who require extra admonishment to be civil – and such cases are currently being dealt with, according to TCG Pocket developer DeNA. “Inappropriate” player names have been observed in the game, prompting the studio to begin handing out warnings or even account suspensions to the offenders.

“We are aware of multiple player names that are currently causing discomfort to other users,” the studio stated via in-game notice. “In accordance with the Terms of Use, we will change the player names of the accounts in question and will warn them, suspend their accounts, or take other action.”

“We will continue to strive to provide an environment where everyone can safely and comfortably enjoy their experience,” the developer added.

Naturally, this is all fairly standard practice, especially for the family-oriented Pokémon franchise.

Players who may have chosen a dodgy user name should be rethinking their selection, lest they risk losing access to their hard-earned collection of cards. You are allowed to change your name in the game every 30 days, so the first opportunity for users to renounce their rogueish ways will be coming very soon – the countdown towards the first name change began on release day. You better make sure to keep a low profile until then, if you believe yourself to be at risk.

Of course, you may be lucky and get away with a warning or an automated name change, but trading your edgy user name for the certainty of keeping your stuff will be a good deal, especially if you put real money into the game.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg