PS5 beats Xbox Series X|S in sales, Nintendo Switch bests both

Switch outsells rivals even five years after launch
PS5 beats Xbox Series X|S in sales, Nintendo Switch bests both
PS5 beats Xbox Series X|S in sales, Nintendo Switch bests both /

Numbers compiled by VGChartz suggest that Sony’s PlayStation 5 has outperformed Microsoft’s Xbox Series X|S by about 2.2 million sales globally over the course of 2022. While this may look like a large gap, Microsoft actually managed to gain ground compared to the difference between the rivals in the year prior.

The gulf between the two current-gen platforms is also much closer than the one between their predecessors PlayStation 4 and Xbox One. Sony’s PS4 regularly beat the Xbox One with double the sales numbers, so the recent developments bode well for Microsoft.

Both the Xbox Series X|S and PlayStation 5 launched in November 2020, so they have been available on the market for over two years now.

However, both platforms still must bow to an older competitor in yearly sales: Nintendo’s Switch, originally launched in March 2017, once again topped the charts with a lead of about 5.2 million units compared to PS5. While PS5 and Xbox Series X|S almost caught up with the Switch in the US in 2022, consumers in Europe and Japan continued to flock towards the cheaper console in much greater numbers.

Several big exclusives will hit Xbox in 2023, which will also strengthen the lineup of Xbox Game Pass compared to PlayStation Plus. While this may not be enough to overtake Sony in the next couple of months, Microsoft might stabilize its upwards trend and continue to gobble up market share bit by bit.

We may also see a decision from regulators regarding the acquisition of Activision Blizzard by Microsoft in 2023, which could have further impact on the sales numbers going forward.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg