PUBG Ally brings the ‘Dead Internet’ theory to video games

Because everyone loves playing with bots so much
KRAFTON / NVIDIA

Ever heard of the ‘Dead Internet’ theory? No worries if not – it basically boils down to followers of the theory believing that a majority of interactions between “people” on the internet do not involve any living beings. Those posts you see on social media? Bots. The comments under that video? Bots. That VTuber you found recently? Actually an AI. Sounds pretty terrible, right? Good thing we still have video games – when we indicate to a fellow player that we had close relations with their mother the night before, then we can be sure it was imaginary intercourse between humans, not us sticking something into a USB-C interface.

Well, not for much longer. KRAFTON and NVIDIA have unveiled PUBG Ally, a so-called “CPC” – short for “co-playable character” as opposed to “non-player character” or NPC. These CPCs are supposed to understand and react to unfolding game situations in a human manner, following the orders of human players and even chatting with them thanks to their in-built tech. The Ally uses NVIDIA’s ACE technology, which promises to make AI capable of “realistic decision making.”

The PUBG Ally will carry out player commands, like fetching specific equipment pieces, as well as banter with its human comrades – or try, at least, because its creepy robot voice isn’t funny. Supposedly, the PUBG Ally won’t be depending on cheats to be competitive, but that’s still up in the air.

KRAFTON CEO Chang-han Kim said that this AI technology “will revolutionize the gaming industry” and “redefine the future of gaming” – lofty ambitions for the South Korean company.

Whether this is terrible or good for gaming will wholly depend on the execution of this feature. In many games, bot matches are already a part of the DNA despite no one liking them, so if this is capable of transforming that type of match into something halfway interesting, it could be a good innovation. But if this ends up leading to multiplayer games being reduced to bots slaughtering other bots with some lone humans observing the carnage, then what are we even doing here?

PUBG has close to a quarter of a million concurrent players on Steam alone every day, which one would think is enough to form a few lobbies without using bots.

Aside from PUBG, the studio’s upcoming Sims-like inZOI will also make use of the technology. A release date for the PUBG Ally has not been announced just yet.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg