PUBG studio’s take on extraction shooters in development

Alongside a number of other projects
PUBG studio’s take on extraction shooters in development
PUBG studio’s take on extraction shooters in development /

South Korean publisher and developer KRAFTON has released its earnings report for 2022, which states that the company was able to boost its profits by 15.5% compared to the year before, mainly due to flagship title PUBG switching to a free-to-play model and reaching millions of new players.

The report also reveals what KRAFTON’s development pipeline looks like at the moment and contains some interesting – and perhaps slightly concerning – details on how the company wants to use AI tech to help with game development.

KRAFTON's current game projects

The studio wants to use its experiences with PUBG to also gain a foothold in the extraction shooter subgenre, which gained popularity with titles like Escape from Tarkov in recent years.

Dubbed Project BlackBudget, KRAFTON envisions “an ever-changing PvPvE open-world” with “satisfying gunplay” for its own entry into this category. The game is being considered for a PC, console, and mobile release.

Call of Duty recently made its debut in the extraction shooter subgenre with DMZ, which is part of its battle royale game Warzone 2.

Aside from Project BlackBudget, KRAFTON is working on a sequel to Subnautica and games with the codenames Project GoldRush, Project Windless, and Project Impact.

GoldRush is “targeting a Western audience of the action-adventure sandbox genre” and aims to deliver “instant action and rewarding progression”. It’s envisioned as a live-service game with PvPvE content.

Windless will be developed at KRAFTON’s newly-opened studio in Montreal, Canada, and is based on the popular Korean web-novel The Bird That Drinks Tears. The console game’s concept is currently being finalized.

There is no information about Project Impact in the report.

KRAFTON details use of AI in game development

However, the presentation does contain some interesting bits on KRAFTON’s plans around AI and Deep Learning tech.

The company wants to use AI technology to help increase “game production efficiency” in the areas of programming, art, personalized avatars, game AI, 3D modeling, difficulty testing and design, and NPC speech generation, which sounds like it’s basically the entire development process.

KRAFTON also wants to add new gameplay elements based around AI features, such as the ability for players to make virtual AI-powered friends in their games.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg