PUBG update 25.2 patch notes: Dragunov gets huge changes

Nerfs for high grounds on Miramar
PUBG update 25.2 patch notes: Dragunov gets huge changes
PUBG update 25.2 patch notes: Dragunov gets huge changes /

PUBG: Battlegrounds 25.2 has hit the test servers and will be fully available to PC players on September 6, 2023, with console players getting their hands on the update on September 14, 2023. This patch for the battle royale shooter brings huge changes for the latest addition to the game’s weapon arsenal, the Dragunov.

The DMR, which was introduced in the 25.1 update, proved divisive in the community due to its unique probabilistic damage system. “Your participation in our recent survey allowed us to grasp your concerns regarding the probabilistic damage system and the fact that it might conflict with traditional skill-based gunplay,” the developers have stated. “Our initial goal with Dragunov was to create a different gameplay experience and to add new excitement and unique elements to the usual game flow. But as we listened to your voices, we realized that this change might disrupt the core gameplay.”

PUBG Battlegrounds Dragunov user in a sandstorm.
Available in all game modes in update 25.2, the Dragunov now works along the lines of other guns / KRAFTON

This is why the developers completely removed the probabilistic damage system from the DMR, fixing its damage to 60 points: “We've removed the probabilistic damage system, giving Dragunov a higher headshot damage compared to other DMRs. However, it still has a slower fire rate and higher recoil than other weapons in its category, giving it a more high-risk, high-reward feel. We also took into account your concerns shared in the survey and created limitations through damage thresholds ensuring that the new weapon doesn't overperform SRs in that area.”

Another balance change has been made to the AUG with a rate of fire decrease from 750 to 720 due to a rapid increase in the weapon’s win rate. Recoil – vertically and horizontally – has been adjusted as well.

Tactical Gear will be removed temporarily as the developers need to deliberate on what exactly to do about the feedback they received regarding this equipment.

In terms of map changes, Miramar’s high grounds have lost some of their edge, being reshaped a little bit to allow players on the low ground a better chance to counter any fire they are taking. The final highlights worth mentioning are that danger zones like blizzards and sandstorms are less likely to appear during a match now and that a new progressive skin type called Chroma has been added to weapons.

You can read more about the details from the patch notes on the official site.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg