Ratchet & Clank: Rift Apart PC release date has been revealed

Sony’s dynamic duo is coming to PC later this year
Ratchet & Clank: Rift Apart PC release date has been revealed
Ratchet & Clank: Rift Apart PC release date has been revealed /

Originally released on June 11, 2021, on PS5, Ratchet & Clank: Rift Apart is finally making its way onto PC on July 26, 2023. Nixxes Software is handling the PC port in collaboration with Insomniac Games, who created the PS5 version.

Lauded for its visual spectacle as well as the seamless integration of new characters into the titular duo of Ratchet and Clank, Rift Apart stands at a great score of 88 on review aggregation site Metacritic, where it has earned a user score of 8.5 as well – both scores indicate “generally favorable reviews” of the game.

Ratchet & Clank: Rift Apart sold 1.1 million copies in just over a month and was nominated for several big awards in 2021, although it missed out on most of them in the end.

It’s a relatively short single-player title that’s widely regarded as a great tech demo of the PS5’s capabilities. Naturally, the PC version shines with ray-traced reflections with a variety of quality levels to choose from and newly added ray-traced shadows for natural light in outdoor areas. Nixxes is also adding support for triple-monitor setups and ultra-wide monitors, optimizing the title’s cutscenes and gameplay for 21:9, 32:9, and 48:9 resolutions.

Framerates will be unlocked and upscaling technologies like NVIDIA DLSS 3, AMD FSR 2, Intel XeSS and Insomniac Games’ Temporal Injection will be supported. All kinds of controllers can be used to play the game in addition to mouse and keyboard. Users of Sony’s DualSense controller will benefit from haptic feedback and dynamic trigger effects.

Ratchet & Clank: Rift Apart will launch on PC on July 26, 2023, via Steam and Epic Games Store – pre-orders are now available and contain some additional weapons and armor sets.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg