Ratchet & Clank: Rift Apart on Steam Deck is a go

Apparently it’s not just possible on PS5
Ratchet & Clank: Rift Apart on Steam Deck is a go
Ratchet & Clank: Rift Apart on Steam Deck is a go /

Ratchet & Clank: Rift Apart is an impressive showcase of the technical capabilities the PS5 has to offer, but Sony’s claims of the game only being possible on its console look a little ridiculous in hindsight – especially now, as developer Insomniac Games has announced that the PC version of the game will be Steam Deck verified on launch day. That, in case you forgot, is July 26, 2023, as revealed back in May.

Nixxes Software has been working closely with Insomniac to get the port ready, which will make the 2021 PS5 exclusive available to the PC audience.

The port shines with ray-traced reflections with a variety of quality levels to choose from and newly added ray-traced shadows for natural light in outdoor areas. Nixxes also added support for triple-monitor setups and ultra-wide monitors, optimizing the title’s cutscenes and gameplay for 21:9, 32:9, and 48:9 resolutions. Framerates will be unlocked and upscaling technologies like NVIDIA DLSS 3, AMD FSR 2, Intel XeSS and Insomniac Games’ Temporal Injection will be supported.

Naturally, the Steam Deck won’t be able to make use of every shiny tech option that has been implemented – after all, the neat handheld device can’t exactly be expected to keep up with the beefiest battle stations out there.

Some PS4 owners feel a little bit betrayed after reading this announcement, though – after all, the official reasoning to bring Ratchet & Clank: Rift Apart exclusively to the newer PS5 was that the game required the console’s SSD to run properly. However, if a Steam Deck is capable of running the title just fine, a PS4 should likely have been able to achieve a somewhat similar result.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg