Rebel Wolves lands Bandai Namco as publisher for Dawnwalker

Studio comprised of former CD Projekt RED devs
Rebel Wolves / Bandai Namco

Rebel Wolves announced that it has partnered with Bandai Namco to publish its upcoming, dark action RPG Dawnwalker on PC, PS5, and Xbox Series X|S. Both digital and physical editions will be available, according to the two companies, though there is not even a release window for the title yet.

The leadership of Rebel Wolves hailed Bandai Namco’s track record in successfully publishing story-driven RPGs, which “speaks for itself.” Rebel Wolves’ Tomasz Tinc called the publisher a “perfect match for our wolfpack.”

Bandai Namco’s Albertro Gonzalez called this new partnership “another key milestone in our content development strategy for the Western market. By combining our strengths, we will deliver this first game of the studio to a worldwide audience. We’re excited with the universe being created by Rebel Wolves thanks to their extremely talented team of developers, resulting in a great addition to our portfolio.”

Rebel Wolves was founded in 2022 by former developers of The Witcher and Cyberpunk studio CD Projekt RED and confirmed the existence of Dawnwalker in early 2024. It will be a narratively driven, dark action RPG built inside Unreal Engine 5 and set in medieval Europe. The Polish studio received a strategic investment from NetEase Games for the project, enabling it to work on a triple-A budget.

Mateusz Tomaszkiewicz, the former quest design director of Cyberpunk 2077, has been hired as Dawnwalker’s creative director and you can read our interview with Tomaszkiewicz to learn more about his role and RPG design ethos.

More information about Dawnwalker will be provided in “the coming months,” the developer stated.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg