Red Dead Redemption Patch 1.03 adds 60FPS on PS5

It’s been over a decade, so it’s about time
Red Dead Redemption Patch 1.03 adds 60FPS on PS5
Red Dead Redemption Patch 1.03 adds 60FPS on PS5 /

Better late than never, huh? Red Dead Redemption can be played at 60 frames per second on PS5 after patch 1.03 for the game launched. You can now select this option via a newly-added toggle when playing the game on Sony’s latest console through backwards compatibility, giving you truly the definitive Red Dead Redemption experience.

A port of the 2010 title from Rockstar Games was released for PS4 and Nintendo Switch earlier this year in August 2023, making the title available on the PS5 as well. A physical release is set for October 13, 2023.

Red Dead Redemption PS4 and Switch edition key art.
Red Dead Redemption recently came out for PS4 and Switch / Rockstar Games

While Red Dead Redemption has been available on Xbox Series X|S already – again, thanks to backwards compatibility – the 60 FPS toggle is something only owners of this new port can use, which is not available on Microsoft’s ecosystem.

A potential remastered version of Red Dead Redemption 2 may, however, find its way onto the Xbox Series X|S as well, at least according to Microsoft documents that were recently released as part of the ongoing legal battle between the company and the Federal Trade Commission (FTC) around the proposed Activision Blizzard acquisition.

Patch 1.03 for the game introduced a variety of “general bug fixes, stability fixes and improvements” alongside the new 60 FPS toggle, which actually went unmentioned in the patch notes. Players have reported that the 60 FPS mode runs smoothly and stable on PS5. It's available on PS4 Pro as well.

Red Dead Redemption PlayStation, Xbox, and Nintendo comparison


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg