Redfall won’t run at 60 FPS on Xbox at launch

Game will only work in Quality mode on Xbox Series X|S when it comes out
Redfall won’t run at 60 FPS on Xbox at launch
Redfall won’t run at 60 FPS on Xbox at launch /

Redfall is one of the flagship releases for Xbox Series X|S in 2023, but it seems like the co-op first-person shooter won’t even be able to run at 60 FPS on the consoles when it comes out. “Redfall is launching on Xbox consoles with Quality mode only,” announced the game’s official Twitter account.

The Xbox Series X version will run in 4K at 30 FPS, the Series S version in 1440p at 30 FPS. The Performance mode running at 60 FPS is supposed to be delivered “at a later date” through an update.

That is obviously quite disappointing for players to hear and is not a great sign pointing towards technical polish and a solid performance, which is all the more sad because Redfall looks to be a very entertaining game. We recently had a chance to play it ahead of release and chat with the developers about the vampire-slaying adventure, leaving us with a positive impression.

Gamers are questioning why the developers aren’t delaying the game until it can run at 60 FPS directly out of the box, which really should be the standard in this day and age. Naturally, making video games is a complicated and costly process, and with Redfall already having been delayed, another missed shipping date doesn’t seem to be an option. Still, players are right to question the ethics behind selling products the developers know aren’t quite finished with the promise that it will be fixed later on – a practice all too common in today’s industry.

Redfall will launch on May 2, 2023, on PC and Xbox Series X|S.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg