Redfall and Starfield target releases in the first half of 2023

Xbox might gear up for a two-hit punch
Redfall and Starfield target releases in the first half of 2023
Redfall and Starfield target releases in the first half of 2023 /

Both Redfall and Starfield are among the most anticipated games of 2023, finally targeting a release after being delayed in 2022. With both blockbusters being added to Xbox Game Pass as well, the subscription service’s lineup is already looking great from the outset. The only question fans still have is: When do these games finally come out?

It turns out that it might be sooner than we thought. According to a report by Windows Central, the co-op first-person shooter Redfall is targeting May 2023 for launch. Arkane Studios, the fabled developer behind titles like Dishonored, Prey, and Deathloop, apparently looks to ship the game during the first week of the month.

Redfall will launch on Xbox Series X|S as well as PC, being priced $70 USD as one of the first first-party games coming out of Microsoft asking for this sum.

Bethesda’s Starfield – already lovingly dubbed “Skyrim in space” by fans of the developer – is also targeting a launch date in the first half of 2023. This is stated on an official support site for the game, which was spotted by an eagle-eyed fan. While the intention to release the game in this timeframe was already communicated when the delay out of 2022 was announced, it’s nice to get additional confirmation that these plans are still in fact being followed.

Todd Howard’s newest RPG will also be available on Xbox Series X|S and PC.

Fans of Arkane, Bethesda, and Xbox can rest assured that everything seems to be on track for one of the best years to own a Microsoft console.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg