Resident Evil 4 Remake surpasses 8 million sales milestone

Roughly 1.5 years after launch
Capcom

Capcom announced that the Resident Evil 4 Remake, which was released on March 23, 2023, sold over eight million copies since launch. Available on PC, PS4, PS5, Xbox Series X|S, and iOS, the survival horror game has been lauded by critics and fans alike, becoming one of the textbook examples of what fans want from remakes of classic titles.

“To you, the 8 million-plus agents, thank you from the bottom of our hearts,” Capcom wrote on social media.

The Resident Evil 4 Remake is still lagging behind the original Resident Evil 4 from 2005, which achieved over 13 million sales to date across different platforms. Of course, RE4R has time to catch up with the original game, especially as surpassing the eight million mark recently proves that the game has long legs.

Reaching those eight million sales has done nothing to change the overall ranking of most-sold games in the franchise, as Resident Evil 4 Remake is still trailing Resident Evil 3 Remake by a million sales in the battle for seventh rank. The original Resident Evil 4 is sitting in fourth place with its 13.3 million sales, only beaten by Resident Evil 7: Biohazard (13.7m), Resident Evil 2 Remake (14.2m), and Resident Evil 5 (14.8m), according to Capcom’s numbers from earlier in 2024.

We crowned Resident Evil 4 Remake the best horror game of 2023 with writer Dave Aubrey the “brutally oppressive” visuals and sound design in his RE4R review.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg