Rockstar Games absorbs the team behind FiveM and RedM

This might be paving the way for official GTA 6 role-play support
Rockstar Games absorbs the team behind FiveM and RedM
Rockstar Games absorbs the team behind FiveM and RedM /

Rockstar Games announced that it has absorbed Cfx.re, the team responsible for FiveM and RedM, which provide the technical support for the biggest role-play communities of GTA 5 and Red Dead Redemption 2’s online modes.

The developer hopes to be able to provide better support for the part of the community dedicated to role-playing in the future thanks to this move. Recently, Rockstar Games already widened its mod policy to be more inclusive to the needs of those who primarily spend their time in GTA Online and Read Dead Redemption Online by role-playing.

Logo of Cfx.re on white background.
Cfx.re, which provides the tools for GTA Online RP modding and dedicated servers, is now part of Rockstar Games / Rockstar Games

This move might pave the way for GTA 6 having dedicated role-play support for its online mode right from the start. Rockstar’s next blockbuster game is likely headed for a 2024 release date with publisher Take-Two expecting record profits from the title.

While parts of the community view this possibility as very beneficial, there are also voices that are more critical about this development. The biggest fear is that Rockstar could monetize the role-play features by paywalling them behind its GTA+ subscription or filling them with lots of microtransactions. And with the way GTA Online has developed over the years, it’s hard not to understand those worries.

It’s also quite an exceptional move given Rockstar Games’ complicated history with modders – there have been several instances where the company took down community-made work for very dubious reasons, so this team-up is nothing if not a surprise.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg