RollerCoaster Tycoon Classic gets its Nintendo Switch release in December 2024

This ride truly does never end
Graphite Lab / Atari

Here’s a blast from the past for you: RollerCoaster Tycoon Classic is coming to Nintendo Switch on December 5, 2024.

This version of the theme park builder will combine 1999’s RollerCoaster Tycoon and its sequel into one nostalgia-filled package and make it available for a current-gen console for the first time. Naturally, that includes full support for the Nintendo Switch’s control scheme.

The port was developed by Graphite Lab and will be published by Atari, rounding out a fulfilling year that celebrated the 25th anniversary of the franchise.

“For the first time ever, the definitive RollerCoaster Tycoon Classic experience is available to experience on Nintendo Switch. This is the classic game you remember playing with an updated UI and controls to give you total control over your parks,” the official description says.

“Bringing RollerCoaster Tycoon Classic to the Switch, with its massive install base, is an opportunity to re-engage lapsed players, provide active players with another great hardware platform, and reach a new generation of players who will now discover the franchise on the Switch,” commented Atari’s Ethan Stearns.

RollerCoaster Tycoon Classic has been available on PC since 2017 and pre-orders for the Switch version are now available.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg