Rumbleverse ceases live service at the end of February

Brawler royale throws the towel
Rumbleverse ceases live service at the end of February
Rumbleverse ceases live service at the end of February /

Describing itself as a brawler royale, free-to-play battle royale game Rumbleverse launched on August 11, 2022, on PC, PS4, PS5, Xbox One, and Xbox Series X|S. Merging wrestling with the visual charm of games like Fortnite, developer Iron Galaxy hoped to create a long-lived game it could continually support with additional content.

Not even a year after release, Rumbleverse will be shut down, though. The title’s servers are set to go offline on February 28, 2023, at 8am PT / 11am ET / 4pm GMT / 5pm CET.

“Iron Galaxy Studios and Epic Games are very sorry to share that Season Two will be the last for Rumbleverse. This project has been a labor of love to create a new experience in a popular and highly competitive genre for games”, the developer says on the game’s website.

Until the servers are shut down for good, players will have access to every piece of content that Rumbleverse has to offer – everyone gets the battle pass, XP gains are boosted, and all game modes are available.

If you made in-game purchases in Rumbleverse since it was released, you might also be eligible for refunds: “Any player who has spent money on Rumbleverse is eligible for a refund of money spent on or in the game. This includes the purchase of a Rumbleverse Battle Pass or Brawlla Bills on any platform. We will share a FAQ page with additional refund information soon.”

Rumbleverse isn’t the only game to shut down this year: EA has announced that Apex Legends Mobile and Battlefield Mobile are also being phased out.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg