Former Xbox-exclusive game is taking over the PlayStation Store charts

Many PS5 owners want to set sail, but not in Skull and Bones
Former Xbox-exclusive game is taking over the PlayStation Store charts
Former Xbox-exclusive game is taking over the PlayStation Store charts /

There is much debate about whether Microsoft offering Xbox-exclusives to other platforms is a very smart or dumb move, especially among fans of the Xbox Series X|S, but the fact is that the company is bringing several high-profile games to the PS5 and Nintendo Switch – among them Hi-Fi Rush and Pentiment. While some Xbox owners are not enthusiastic about the move, fans with PS5 and Switch consoles have been eagerly anticipating it and seem to be rewarding the maneuver with monetary success.

Sea of Thieves, the co-op pirate game developed by Rare and first released in 2018, is topping the pre-order charts on PS5 in the United States with its Premium Edition ahead of MLB The Show 24’s Digital Deluxe Edition, the Star Wars Battlefront Classic Collection, and the Dragon’s Dogma 2 Deluxe Edition. Rounding out the current top five of the charts is the Standard Edition for Sea of Thieves. In Australia, the United Kingdom, France, and Germany the Premium Edition has taken the top spot as well, with the Standard Edition in tow.

Sea of Thieves
It's time for PS5 players to enjoy the pirate life / Rare

The Premium Edition comes with extra cosmetics and an Early Access period, so it looks like a majority of players literally can’t wait any longer to ship out after years of holding out for the game to get released on a Sony console.

There may be parts of the Xbox community throwing a tantrum, but Microsoft and Rare’s coffers are definitely going to be bolstered with a good amount of gold from this endeavor.

This is an especially encouraging sign for Microsoft as Sea of Thieves is setting sail into PS5 waters a few weeks after Ubisoft’s “quadruple-A” pirate game Skull and Bones – so there was reason to believe that pirate fans had already gotten their fill for the time being. However, with Ubisoft’s title having a troubled development history, getting mixed reviews, and coming with a hefty price tag despite being a live-service game, it seems like many players skipped it, perhaps waiting for a discount or to observe how post-launch support is going.

It’s these users Sea of Thieves may now be able to reel in – after almost six years of support since launch, the game has plenty of high-quality content to offer, still provides the kind of chaotic co-op and PvP fun a pirate fan might be up for, and comes with full support for PvE servers now, in case players want to enjoy a more relaxed kind of voyage without external interference. It’s certainly a “safer” and more complete offer than Skull and Bones at the moment.

Rare finally announces Sea of Thieves PS5 release date


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg