Sega is working on a “Super Game” to solve all its problems

Management reveals lessons from European setbacks and current plans
Sega is working on a “Super Game” to solve all its problems
Sega is working on a “Super Game” to solve all its problems /

It sounds very much like a meme, but Sega is working on a “Super Game” at its Japanese studio that is intended to solve all the company’s problems. This plan was revealed during the big Sega management meeting this year, which took place a few days ago. Creating this “Super Game,” however it may look like, is one of two pillars of the company’s medium-term growth investment alongside the acquisition of Rovio from earlier this year.

Outside of the fact that it’s being developed in Japan there is very little Sega is willing to reveal about this miracle cure. The only other nugget of information available is that it’s going to take a long time to make it, but that the company now has the right structure in place to buy itself that necessary time. Create “Super Game,” something happens, profit? If any other company needs elaborate plans like that, call me up – I’ll gladly offer similar sage advice for a cheaper fee than your usual management.

Sega logo in blue on white background.
Sega is optimistic when it comes to its future / Sega

Anyway, Sega management seems to be happy that its “pillar strategy” of focusing efforts on the Japanese studios has worked out and led to overall growth. European setbacks, meanwhile, are going to be used “as a major source of reflection in the future.”

Studios should “focus on key European titles and proceed their multiplatform support” as well as “re-evaluate market value of all titles and cancel some titles” to bring the ship back on course. A similar tone was struck up by Sega CEO Haruki Satomi earlier, who said that he wants Creative Assembly to focus on Total War again.

Unfortunately, restructuring is part of those efforts as well, which is likely to cost jobs at Sega’s developers in Europe. In the long term, it looks like Sega wants to keep its European Studios on a tighter leash with the establishment of a Chief Revenue Officer role and frequent assessments of games in development based on quality and marketability. Presumably, disasters like Hyenas, which was canceled at the last minute, are supposed to be averted through this process by catching and canceling projects perceived as doomed much earlier.

Total War: Pharaoh, for which Creative Assembly recently announced massive changes and Relic’s Company of Heroes 3 have been called out by title for their sluggish performances in 2023.

Total War: Pharaoh will be partially refunded, first DLC to be free update


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg