Silent Hill 2 Remake cracks a million sold copies three days after release

Bloober Team silencing the doubters
Konam

Many players had their doubts about Bloober Team developing the Silent Hill 2 Remake, but the studio not only managed to craft a widely acclaimed modernization of the classic to silence its detractors, it seems like the game is selling quite well: The Silent Hill 2 Remake shipped over one million copies in the first three days after release, according to its “pleased” publisher Konami. Both physical and digital sales are included in this number.

The game came to PC and PS5 on October 8, 2024, and GLHF writer Kirk McKeand called it “a welcome surprise that respects the source material while feeling fresh for modern players” in his Silent Hill 2 review. He pointed out that the title may not be able to grab players in the first couple of hours, but rewards those who stick with it until Brookhaven Hospital.

Speaking of which, we have a complete Silent Hill 2 Remake Brookhaven Hospital guide in case you need help navigating this area.

Silent Hill 2 originally came out in 2001 and is considered one of the best survival horror games of all time. Judgment is still out on where the Remake will sit on that particular ranking in future evaluations, but Bloober’s take has the classic beat by one metric at least: Silent Hill 2 needed one month to sell one million copies back in the day – not that these things are comparable with how different the market was back then.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg