Titan Forge Games has revealed the Smite 2 free-to-play release date

Following a paid Early Access period
Titan Forge Games / Hi-Rez Studios

Smite 2 is going free-to-play on January 14, 2025, developer Titan Forge Games announced. 

The third-person MOBA, which follows up on the widely acclaimed Smite, has been available for purchase since August 2024 in the form of a paid Early Access title with prices ranging from $30 to $100 USD for various editions. The fact that the game would be going free-to-play later has been known from the get-go, though, with the idea being that devoted fans of the original could buy their way into this early version to support the developers and influence the direction of the game at the same time.

It turns out that this feedback was very necessary, as the earliest available builds of Smite 2 were pretty rough, to put it mildly.

Titan Forge Games needed a bit of time to find its footing again after the overwhelmingly negative feedback right after release, but has since then managed to turn things around, as user ratings on Steam show – the historical “Mixed” ratings have been turned “Mostly Positive” recently.

There is a lot of pressure on Titan Forge Games to do well with Smite 2, as publisher Hi-Rez is concentrating all of its efforts on the title’s success, shutting down two other games to focus resources on the third-person MOBA.

Making the Early Access version free-to-play should boost the player count and bring in a greater diversity of feedback, positioning the game for a future in which it might have to compete with the upcoming Deadlock by Valve.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg