Solo Leveling: Arise passes 50 million users and celebrates with rewards

Another milestone for the mobile game
Netmarble

Netmarble announced that Solo Leveling: Arise, its gacha game launched on iOS and Android earlier this year, has welcomed more than 50 million users worldwide to its dark fantasy world. Based on the popular South Korean web novel that also spawned a successful anime series, Solo Leveling: Arise is putting players into the role of main character Jinwoo and follows his story.

To celebrate reaching this monumental milestone, Netmarble is currently holding a login event that allows players to earn up to 10,000 Essence Stones by checking in every day. This will be available until October 31, 2024.

Solo Leveling: Arise debuted in May 2024 with a revenue of around $40 million USD and still made around $10 million USD in July 2024, showing solid longevity.

Recent updates to the title introduced some endgame content and balance adjustments, which were based on player feedback.

Solo Leveling: Arise is available for free on iOS and Android will get a PC release in 2025.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg