Sony reports 40 million PS5 consoles sold since launch

New sales milestone for Sony’s PlayStation 5
Sony reports 40 million PS5 consoles sold since launch
Sony reports 40 million PS5 consoles sold since launch /

PlayStation boss Jim Ryan has announced that Sony has sold over 40 million PS5 consoles since the hardware launched back in November 2020. Supply problems due to the COVID-19 pandemic as well as the global chip shortage initially made it impossible for many interested gamers to actually get their hands on one of the devices. Since these issues were solved, however, it’s been smooth sailing for Sony and the PS5 has recorded a steady amount of sales.

With 40 million sales the PS5 ranks one spot below the Game & Watch from 1980, which sold over 43 million units during its lifetime and stands on 16th place on the list of the best-selling consoles of all time. It’ll need over nine million more sales to break into the top 15 and must double its total sales to catch up to the next Sony console on the list, which is the PlayStation Portable.

PlayStation 5 in white and black on white background.
Over 40 million PS5s have been sold in total, according to Sony / Sony

The PS4 sold over 117 million units so far, ranking among the five best-selling consoles behind the Game Boy and GameBoy Color, Nintendo Switch, Nintendo DS, and PlayStation 2.

Ryan wrote that the PS5 released with the best catalog of titles in the manufacturer’s history and stated that more than 2,500 games are now playable on the console. “There has never been a better time to enjoy PS5,” Ryan wrote. “In the last two months alone, we have seen incredible new games from our partners, including Final Fantasy XVI, Diablo IV, and Street Fighter 6.”

Sony is rumored to have a beefed up version of the PS5 in development and is also working on Project Q, a handheld gaming device allowing users to stream games from their PS5 on the go.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg