Marvel’s Spider-Man 2 roughly doubles the predecessor’s map size

More areas to swing around in
Marvel’s Spider-Man 2 roughly doubles the predecessor’s map size
Marvel’s Spider-Man 2 roughly doubles the predecessor’s map size /

Marvel’s Spider-Man 2 takes the number in its name very seriously and increases the game’s map size accordingly compared to its predecessors. Insomniac Games’ Bryan Intihar, who is the creative director of Spider-Man 2, stated that Brooklyn and Queens have been added as playable areas in an interview with a Japanese gaming site (via Gematsu).

He said: “Since these two areas are somewhat smaller and residential, I think you’ll find them different from Manhattan. We’ve prepared some unexpected situations we haven’t done before, like a battle on the river between two of the cities, so I hope you’ll look forward to them.”

To compensate for the longer distances players will have to travel, the swinging speed of the characters has been increased, keeping travel manageable and free of boredom. This was recently shown at the latest PlayStation Showcase, where ten minutes of Spider-Man 2 gameplay were aired.

In addition, game director Ryan Smith detailed the switching mechanic between Peter Parker’s and Miles Morales’ versions of Spidey – a feature that previously led to some confusion about the inclusion of a co-op mode, which Insomniac had to clear up. Though some story missions will require the player to use a certain character, they are free to switch between them while exploring the open-world map.

While both Spider-Men have a certain set of shared abilities, their personal quirks make them unique characters that also play a little bit differently. Miles Morales, said Smith, is a bit speedier than Peter Parker, for example.

Marvel’s Spider-Man 2 will be released later this year exclusively on PS5.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg