Spider-Man 2 is a single-player game, Insomniac confirms

Developer clarifies that Spider-Man 2 won’t have a co-op mode
Spider-Man 2 is a single-player game, Insomniac confirms
Spider-Man 2 is a single-player game, Insomniac confirms /

Developer Insomniac has clarified that the upcoming Spider-Man 2 will be a single-player game without any co-op elements. While the game has always been marketed this way from its reveal up to now, a remark by one of the voice actors has led to some confusion among fans.

Speaking at a Q&A session about the title Nadji Jeter, the artist voicing Miles Morales, responded positively to a fan’s question about the game being co-op – Insomniac Games, on the other hand, wrote “Nope! It is an epic single-player adventure!” on Twitter when asked the same question, contradicting the VA.

It’s likely that Jeter either wasn’t aware of the mechanical details, as that’s not really his job, or that this was simply a misunderstanding: There will be cooperation between different characters in the game, but of course that isn’t really what “co-op” means in the video games context.

In any case, the misunderstanding is now cleared up. Spider-Man 2 is scheduled to release in Fall 2023 as a PS5 exclusive. Despite the number in the title, it’s actually the third game in the developer’s Spider-Man series, following Spider-Man and Spider-Man: Miles Morales from 2018 and 2020.

It’s going to be an action-adventure game from a third-person perspective with players controlling Peter Parker and Miles Morales as they fight criminals and other villains in an open-world map of New York City.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg