Stalker 2 surpasses one million sales two days after release

A strong start for Heart of Chornobyl
GSC Game World

GSC Game World announced that Stalker 2: Heart of Chornobyl has sold over one million copies just two days after its release despite being available on Xbox Game Pass as a Day 1 title.

“No wonder it feels a bit crowded in the Zone. A million copies were sold, and many more stalkers joined the artifact hunt with Game Pass,” the developer posted online. “This is just the start of our unforgettable adventure. The Heart of Chornobyl emanates stronger with each of us. Thank you, stalkers!”

Reaching well over 100,000 concurrent players on Steam shortly after launch, the shooter has undoubtedly had a strong start. Delayed several times and created under the duress of conflict, Stalker 2’s creation has a long and eventful history in itself, so a happy ending for the Ukrainian studio and its game would be well deserved.

Stalker 2: Heart of Chornobyl is currently rated “Very Positive” on Steam, although critics had more split opinions on the game – partly because of glaring technical issues and partly due to design choices.

“I really wanted a win for this development studio. The Ukrainian developer has weathered a pandemic, escaped a warzone, and developed this game while under unprecedented pressure. If I could score a game for heart, it’d be a ten out of ten. Maybe one day it will be, but it’s not there yet. One for the sickos,” wrote GLHF’s Kirk McKeand in his Stalker 2 review.

Stalker 2 perfectly embodies the moniker of “Eurojank” that its predecessor helped coin together with games like Gothic.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg