Star Wars: Battlefront Classic Collection release marred by server issues

This is not like the simulations at all
Star Wars: Battlefront Classic Collection release marred by server issues
Star Wars: Battlefront Classic Collection release marred by server issues /

A newly released game having server issues has been a sign of success so far in 2024, as hits like Palworld and Helldivers 2 have shown. The Star Wars: Battlefront Classic Collection, which brings both classic shooters to modern platforms, has joined this illustrious duo – but for all the wrong reasons.

Whereas the aforementioned examples had to deal with extreme circumstances no one could have expected, the Star Wars: Battlefront Classic Collection server issues are a self-inflicted problem. According to player reports, developer Aspyr had a meager three servers online for launch, providing space for only 192 players – with actual demand for slots being in the tens of thousands. Other than playing on the official servers, multiplayer doesn’t work at all.

Screenshot from Star Wars Battlefront Classic showing the battle of Hoth.
You had to be lucky to experience the Battle of Hoth online on release day :: Aspyr / Disney

Sure, it’s just a re-release of existing games and Aspyr might have underestimated the amount of initial players wanting to queue up for online matches, but it’s two of the most iconic Star Wars games of all time – the future may forever be in motion, but to predict high interest in this launch you didn’t require the foresight of a Yoda or Palpatine.

Aspyr did bring additional servers online after a few hours, though players noted that these have horrible latency, stuttering, and clipping issues.

Unfortunately, this is not the only issue with the Star Wars: Battlefront Classic Collection. It looks like Aspyr failed to adjust the ticket system in the games’ modes to the higher number of players that can fight it out in the modernized version, resulting in battles that are over after just a few minutes due to the score required for victory being reached so quickly. 64 players duking it out instead of 32 will do that.

Players have reported that searching for specific modes crashes the game and that the menus on PC have not been overhauled – the original UI was quite bad and fans had been looking for a touch-up. Bugs of all kinds are rampant as well – and I’m not talking about the Geonosians here. Accordingly, the game's reviews on Steam are "overwhelmingly negative" at the moment.

This is certainly not the dignified and exciting Return of the Jedi fans had been hoping for to relive their childhood.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg