Starfield's 1,000 planets mix procedurally generated and hand-made content

Starfield's map is huge, filled with over 1,000 planets that use procedural generation and hand-made content
Starfield's 1,000 planets mix procedurally generated and hand-made content
Starfield's 1,000 planets mix procedurally generated and hand-made content /

We got an extended look at Starfield’s universe thanks to the showcase stream (part of the Xbox Games Showcase) and the 50 minutes of content down were extremely impressive.

Front and center was the big number everyone wanted to know: how many planets are there? Over 1,000 is the answer, with the team claiming to have a “simulated galaxy” ready to explore. But as No Man’s Sky proved at launch, there’s no good having an empty universe.

Starfield scanning the planet Porrima IV-c
Starfield lets you learn a lot about a planet before you land

Thankfully, that shouldn’t be a worry here, as the team explained how they generated each planet. Each planet is procedurally generated with terrain, atmosphere, and resources, then a selection of hand-crafted content is placed into it. This could be anything, like an abandoned outpost with suffocated skeletons, a pirate stash filled with loot, or a facility housing people who you can talk to and get quests from.

What's more is that because of how they're generated, each planet will be different in every playthrough.

Before you even land, you’ll be able to scan a planet to see things like whether or not it has life, what resources can be gathered, and any key locations you may want to visit. If it’s a highly civilized planet, you may even be subject to scans yourself to check you’re not smuggling any illegal goods.

It hopes to ensure that every planet is worth visiting at different times for different reasons and bring the galaxy to life in the charming way that only Bethesda can.

Starfield releases on Xbox Series X/S and PC on September 6, 2023.


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Ryan Woodrow
RYAN WOODROW

Ryan Woodrow is Guides Editor for GLHF based in London, England. He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon. He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension. More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2. He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: ryan.woodrow@glhf.gg