Stormgate fuses StarCraft and Warcraft in new gameplay footage

Frost Giant reveals gameplay of its upcoming RTS at PC Gaming Show
Stormgate fuses StarCraft and Warcraft in new gameplay footage
Stormgate fuses StarCraft and Warcraft in new gameplay footage /

Developer Frost Giant hopes to make Stormgate the next big RTS game by fusing elements from beloved genre entries such as StarCraft 2 and Warcraft 3 together – and given that the studio was formed by former Blizzard Entertainment employees working on those two games, it’s probably got the best shot out of anyone to get close to that popular formula.

This DNA clearly shows in Stormgate’s first-ever publicly released gameplay footage, which debuted at the PC Gaming Show 2023. We see the game’s lead co-op designer, a former pro player in Hearthstone turned game developer, face off against a former StarCraft 2 pro in a match involving one of the two factions in development right now, a civilization of humans (the other is a mix of StarCraft's Zerg with Diablo's demons; Blizzard's genes run deep in this game).

Sporting aesthetics somewhere between StarCraft’s Terrans and Overwatch’s vision of the future, they mostly rely on mechs and other high-tech machines in combat. We see soldiers wearing power-armor (with both ranged and melee weapons), mech walkers, siege tanks with powerful (and dodgeable) area-of-effect attacks, drop ships, and dog scouts that seem to have a slowing ability.

Stormgate Vulcan mech walker.
The Vulcan looks like a mix of StarCraft's Marines and Overwatch's D.Va – not the only example of Blizzard DNA in Stormgate / Frost Giant

The two players show off different strategies, one going for an economic fast expansion and the other being aggressive right from the start – Frost Giant has always claimed it wanted to make a competitive title, and it’s sticking to that. However, Stormgate seemingly won’t be as demanding as StarCraft 2 mechanically: the game speed looks a good deal slower and units have more generous pools of HP, so fights are not over in an instant and players have more time to react to developments and use the abilities their units offer.

Stormgate gameplay screenshot resources.
Frost Giant

Just like StarCraft 2 and Warcraft 3, Stormgate features two different resources players will need to mine.


Stormgate gameplay screenshot battle.
Frost Giant

Many of Stormgate's units seem to have active abilities and you can even dodge the shots of some. However, it looks like units have generous HP pools, making the game less punishing than StarCraft 2.


Stormgate gameplay screenshot creep jacking.
Frost Giant

Neutral creep camps dot the map and seem to provide additional resources – and strategic objectives for players to fight over.


Stormgate gameplay screenshot terrain.
Frost Giant

Some of the terrain in Stormgate is destructible: Earlier, one of the players walked his infantry through the woods that are now being destroyed by the mechs' charge.


While there are no hero units to be seen, Warcraft 3-esque neutral creep camps that provide additional resources dot the map. Terrain plays a role in battles as well, with line-of-sight blockers providing tactical opportunities and blocking certain kinds of units. However, it seems like some units can actually destroy these areas, changing how that part of the map plays.

Aesthetics, economy, and design philosophy should instantly feel familiar to anyone who’s played any of Blizzard’s modern RTS games. When it comes to making a spiritual successor to those titles, Frost Giant seems to be on the right track.

Stormgate aims to include a single-player campaign, a co-op mode, a competitive 1v1 mode, and more casual team modes when it launches. The focus of this gameplay reveal was definitely on the competitive side, though, so anyone waiting for news around the more relaxed game modes will need to stay patient.

Closed gameplay tests for the free-to-play PC title will go live in July and are scheduled to last well into 2024. You can wishlist the game on Steam to keep tabs on it and follow our coverage on videogames.si.com.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg