Street Fighter 6 easily beats peak Mortal Kombat and Tekken player numbers on Steam

Latest Street Fighter title takes the crown among the traditional fighting game trio
Street Fighter 6 easily beats peak Mortal Kombat and Tekken player numbers on Steam
Street Fighter 6 easily beats peak Mortal Kombat and Tekken player numbers on Steam /

Street Fighter 6 is proving to be a very popular release on PC with the fighting game reaching a peak player number of over 65,000 on June 2, 2023, on Steam according to SteamDB. That almost doubles the peak of Mortal Kombat 11 on the platform, which reached 35,147 players at one point, and dwarfs Tekken 7’s peak of 18,966 active users.

Street Fighter 5 only ever reached a maximum of 14,783 at the same time, so this is a huge gain for its successor. This makes Street Fighter 6’s launch undoubtedly the most successful release on PC from any of the big three traditional fighting game giants.

However, even Street Fighter 6 can’t compete with the launch of MultiVersus’ beta test in 2022, which drew 153,433 concurrent players on Steam at its peak. That comparison, of course, isn’t entirely fair, since MultiVersus was available completely for free, while Street Fighter 6 must be purchased for a price of $59.99.

In any case, it seems like the recent trend of more and more people being interested in fighting games on PC seems to continue, which bodes well for the release of Mortal Kombat 1 as well as Tekken 8, the next iterations of their respective series.

For more on Capcom’s latest fighting game, check out our Street Fighter 6 review.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg