Street Fighter 6 sold close to 2.5 million copies since launch

A solid start for the fighting game, if not stellar
Street Fighter 6 sold close to 2.5 million copies since launch
Street Fighter 6 sold close to 2.5 million copies since launch /

Capcom has disclosed some sales numbers in its latest financial report, revealing that Street Fighter 6 has sold 2.47 million units since it launched on June 2, 2023, for PC, PS4, PS5, and Xbox Series X|S. That’s a much stronger start than its predecessor had, but that one launched with severe issues that massively slowed down sales, so it’s not that much of an achievement.

The sales trajectory of SF6 is far more comparable to that of Street Fighter 4, which arguably something of a negative sign – back then, fighting games weren’t nearly as widely popular as now, so SF6 should technically be doing better by virtue of the genre having more players now. Be that as it may, SF6 has a long lifespan ahead of itself still.

Street Fighter 6 character.
Street Fighter 6 seems to have had a solid launch / Capcom

Resident Evil 4 Remake has added another 1.66 million sales to its total over the past six months, meaning it has now sold 5.45 million units overall. Looking at these numbers, it’s probably safe to assume that Capcom will very gladly keep remaking old Resident Evil games for the foreseeable future.

The MegaMan Battle Network Legacy Collection Vol. 1 and 2, Resident Evil 2, and Monster Hunter Rise: Sunbreak all sold over one million units each in the same time period as well, marking a pretty successful run for Capcom.

The launch of Exoprimal, a new IP, was mentioned in the report as a highlight of the past six months, but Capcom did not provide any numbers in connection with the title, leaving open if its release was a success or a failure for the company.

Street Fighter 6 is the best a Capcom fighter has ever been at launch


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg