Street Fighter 6 sales crack three million copies

Around half a year after release
Street Fighter 6 sales crack three million copies
Street Fighter 6 sales crack three million copies /

Capcom announced that Street Fighter 6 sold three million copies as of January 3, 2024. It was launched on June 2, 2023, so it needed almost exactly half a year to reach this milestone. The developer stated that this success brings the total number of sales for the entire Street Fighter series, which has been around since 1987, to over 52 million.

Back in October 2023, Street Fighter 6 stood at 2.5 million units sold. Though we don’t know when Street Fighter 5 crossed the three million sales milestone, we do know that it took the title four years to sell four million copies – from that perspective, it looks like Street Fighter 6 is on a fantastic pace.

Street Fighter 6 character.
Street Fighter 6 is on track to become the series' bestselling title / Capcom

The developer credits its investment into the competitive scene as well as continuous content updates and collaborations with helping to grow Street Fighter 6’s sales globally. It mentioned further that the title’s triumph at The Game Awards 2023, where it was crowned best fighting game of the year, helped people recognize the game’s excellence. GLHF’s resident fighting game expert Dave Aubrey agreed, giving his own best fighting game of 2023 award to Capcom’s offering.

Among the crossovers and collaborations with other IPs that helped Street Fighter 6 grow was an event in popular battle royale game PUBG and a skin release in Fortnite. WWE’s Zelina Vega even cosplayed as a Street Fighter 6 character during one of her appearances to promote the game.

Street Fighter 6 already proved to be very popular at launch, dwarfing the player numbers of its competitors on PC.

Street Fighter 6 is available on PC, PS4, PS5, and Xbox Series X|S.

Street Fighter 6 is the best a Capcom fighter has ever been at launch


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg