Suicide Squad: Kill the Justice League pre-orders to be refunded on the Epic Games Store

Release will be delayed on EGS
Suicide Squad: Kill the Justice League pre-orders to be refunded on the Epic Games Store
Suicide Squad: Kill the Justice League pre-orders to be refunded on the Epic Games Store /

It’s not been a great week for Suicide Squad: Kill the Justice League so far and the bad news keeps coming in. Rocksteady announced that the game has been delayed yet again, though fortunately only on the Epic Games Store, where it’ll be released on March 5, 2024, instead.

That’s about a month after the regular launch date of February 2, 2024, which still stands for PC via Steam, PS5, and Xbox Series X|S.

"Wait, we got delayed again?" / Rocksteady Games

Rocksteady stated that Epic Games would refund anyone who pre-ordered the title on EGS, so do keep an eye out for that cancellation email from the store’s support if this pertains to you. It did not communicate any reasons for the delay on this storefront.

This piece of news came after the entire plot of Suicide Squad: Kill the Justice League got leaked and spread on the internet, where it did not receive a very warm reception – quite the opposite: It looks like many fans are not on board with the direction the game seems to be going narratively. Add that to everyone’s apprehensions about the gameplay and live-service aspects of the game – a result of both a previous leak and officially shown gameplay footage – and you’ve got a recipe for some proper worry over at the studio and publisher WB Games.

Warner Bros. recently stated that it was very happy with its gaming division, but wants it to pivot towards more live-service games to rake in even more profit. Curiously, not even a month later it denied reports that its upcoming Wonder Woman game would be a live-service title.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg