Super Mario Bros. Wonder Direct: all announcements

Here are the highlights from Nintendo’s latest showcase
Super Mario Bros. Wonder Direct: all announcements
Super Mario Bros. Wonder Direct: all announcements /

Yawn, another Super Mario Bros. 2D game? If that’s what you thought about the reveal of Super Mario Bros. Wonder, then worry no longer, because Nintendo’s latest Direct focusing on the title delivered a wave of announcements that show Wonder in a new light. There’s a lot to unpack in this 15 minute video, so here’s our recap of what we learned.

First up: Super Mario Bros. Wonder will have a whole bunch of playable characters – you’ll be able to jump and run as nine different heroes and heroines:

  • Mario
  • Luigi
  • Peach
  • Daisy
  • Yellow Toad
  • Blue Toad
  • Toadette
  • Yoshi
  • Nabbit

Any character will be able to ride Yoshi – even Yoshi. The adorable dinosaur as well as Nabbit will function as nigh-invincible characters for beginners, as they won’t take damage from most sources and only lose lives when falling off the map.

Super Mario Bros. Wonder characters.
This is the crew of available characters in Wonder / Nintendo

A series of new power-ups will be introduced as well. One of them has already been seen all over the place ever since the initial announcement of the game – the ridiculous Elephant Form. When transformed in this way, characters will be able to lash out with their trunks, break blocks by running against them, and suck up water through their trunks before spraying it out again.

Bubble Form and Drill Form join Elephant Form. The first allows you to capture enemies in bubbles, defeating them. Bubbles are fairly useful, as they can pass through walls and allow you to jump on them, essentially creating additional platforms. That’s a very powerful tool. The second power-up enables you to break through blocks below you, opening up additional areas and paths. Offensively it’s also a nice tool.

Another gimmick that had already been shown in the trailer are the Wonder Flowers, which completely change a level once activated. However, Wonder Flowers can also transform the player character into something totally different. For Wonder Flower effects to end, you need to collect Wonder Seeds, which are also used to unlock additional levels.

Super Mario Bros. Wonder badges.
Badges are a new key mechanic in Wonder / Nintendo

A big new mechanic comes into play in the form of badges. These can be used one time per level to drastically mix up the game by endowing you with powerful abilities such as a parachute, wall climbing, or faster swimming. Shops on the map as well as challenge levels allow you to stock up on these.

Naturally, couch co-op is back for this entry into the series. There is a bit of a revive mechanic this time where your friends can rescue your ghost for a short time after you die, in which case the team won’t lose a life. In online multiplayer, other players show up on the map as ghosts and you get a bonus for finishing the level at the same time as them. There will also be a race mode.

Super Mario Bros. Wonder will be launched on October 20, 2023, on Nintendo Switch.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg