Tales of Arise sold three million copies ahead of Xbox Game Pass launch

Likely pushing the series above 30 million sales
Tales of Arise sold three million copies ahead of Xbox Game Pass launch
Tales of Arise sold three million copies ahead of Xbox Game Pass launch /

Tales of Arise joined the Xbox Game Pass library on February 20, 2024, and developer Bandai Namco had some good news to share with fans one day later: Tales of Arise sold three million copies in total since its launch in September 2021.

Given the fact that two million sales had been reached by April 2022 and the Tales franchise stood at 29.29 million units sold by March 2023, there is a good chance that Tales of Arise has pushed the series above 30 million sales overall in combination with sales from the back catalog.

Tales of Arise reached a big milestone ahead of joining Game Pass.
Tales of Arise reached a big milestone ahead of joining Game Pass / Bandai Namco Entertainment

Tales of Arise already became the fastest-selling entry into the series by shipping over a million units in under a week after its release, managing to win the trophy for Best RPG at The Game Awards 2021.

Tales of Phantasia started the series back in 1995 and was considered as a pinnacle of the Super Famicom era, being released at the end of the device’s lifespan and fully utilizing the technical capabilities available at the time. Selling over a million copies in Japan, it spawned an entire franchise that is still alive and kicking as it nears its 30th anniversary.

Further longevity for the series should be guaranteed after Tales of Arise’s success, which has been hailed as the best entry into the series since the acclaimed Tales of Symphonia from 2003.

JRPGs have recently celebrated fantastic commercial success across the board with Like a Dragon: Infinite Wealth and Persona 3 Reload becoming the fastest-selling titles of their series. Tales of Arise is available for PC, PS4, PS5, Xbox One, and Xbox Series X|S. Subscribers of Xbox Game Pass can play the game without purchasing it separately since February 20, 2024.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg