It begins to dawn on people that The Day Before may not be real

Developers announce a delay based on fishy reasons
It begins to dawn on people that The Day Before may not be real
It begins to dawn on people that The Day Before may not be real /

The Day Before is the second-most wishlisted video game on Steam. Announced in 2021 by a Russian-based developer called Fntastic, it’s supposedly an open-world RPG.

We say supposedly, because it’s really not quite clear if the game is actually being worked on or if indeed it exists at all in a playable state.

Before today, The Day Before had a March 1, 2023, release date. However, citing a trademark dispute which allegedly led to the game’s store page on Steam being blocked, the developer, who largely relies on volunteers, announced a nine month delay for the launch, postponing it to November 10, 2023.

Leaving aside the fact that developing and announcing a video game without having filed the necessary trademark for the name is quite an egregious oversight, this would in no way warrant a delay of nine months, which makes a lot of people suspicious about what's truly going on.

There is also the issue that seemingly nobody has seen any actual gameplay so far, despite the game initially targeting a release date in a few weeks. The developers promised to post an uncut gameplay video soon to showcase how all the announced systems would interact and come together, but the trademark issue has very conveniently put a hold to that as well.

As noted by Skill Up, even the lead moderator of the game’s official Discord server has by now expressed doubts about the title’s existence, saying: “Nobody saw the gameplay.”

The short clips that have been posted in the past were more akin to tech demos, many of them being stock-full of Unreal Engine marketplace items, which may have been ripped from other games, as noted by some spectators.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg