Epic CEO Sweeney, who fired over 800 people this year, bemoans lack of programmers

Of all the things to say
Epic CEO Sweeney, who fired over 800 people this year, bemoans lack of programmers
Epic CEO Sweeney, who fired over 800 people this year, bemoans lack of programmers /

Asked by The Verge why Fortnite was not available on Steam Deck yet, Epic Games CEO Tim Sweeney, who fired over 800 people this year, gave probably the most tone deaf response he could have given at that moment: “If we only had a few more programmers.” 

You probably had, Tim, but you kicked them out and apparently forgot about that immediately.

“It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it,” he continued.

Epic CEO Tim Sweeney at GDC 2016.
Tim Sweeney at GDC 2016 / Trish Tunney Photography for GDC

Sweeney may not be wrong in saying that updating the popular game to support the Linux-based SteamOS is difficult and probably not worth it for the company at this time, especially in regards to anti-cheat measures. He may not be wrong in saying that this problem could be solved by throwing manpower at it – but phrasing it this way and using a lack of employees as an excuse after kicking out around 16% of his workforce in 2023 is so audacious and devoid of empathy it leaves one speechless.

Epic’s CEO is currently reveling in his victory over Google in the court of law, where a jury found that Google used its position as Android’s creator to turn Google Play Store and the Google Play Billing service into a monopoly on the operating system, engaging in anti-competitive behavior.

Epic Games has positioned itself as a champion of consumers and smaller developers alike in its legal crusade against Apple and Google, but this position couldn’t look more dishonest and double-faced than when contrasted with Sweeney’s lack of empathy for the people formerly in his employ. You know, those little guys his billion-dollar corporation pretends to champion.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg