Total War: Pharaoh campaign customization settings set new series standard

Total War: Warhammer 3 could do with some of these
Total War: Pharaoh campaign customization settings set new series standard
Total War: Pharaoh campaign customization settings set new series standard /

Total War: Pharaoh, which will be released later in 2023, is going to set a new standard for Creative Assembly’s strategy game series in at least one aspect: campaign customization. A recent video shows some of the available options, which players will be able to tune campaigns with, and even this little glimpse of what will be possible is enough to make the community drool.

Creative Assembly seems to have taken a page out of Paradox Interactive’s book, adding tons of options users can play around with. Iron Man mode is confirmed to be available for any difficulty, allowing players to hinder themselves from using manual saves to get themselves out of tricky situations. Users can customize things like character movement ranges, trading, diplomatic penalties for violating borders, attrition damage, replenishments, and many other things.

You can even disallow your own army from retreating in battles, making each combat into a high-stakes do or die affair. We haven’t seen any of the AI or general customization settings yet, so this is just the tip of the iceberg.

The menu also delivers very clear explanations for what each of the options does, which is great to see and will help players find exactly the settings they want – we’ll get very clear and concise options instead of vague pre-set difficulties, allowing us to create cheats or handicaps for our own forces as needed.

Look at all those lovely settings / Creative Assembly

This is a great addition to Pharaoh and will hopefully be the new standard for any other new entries into the series.

It’d be even better if Total War: Warhammer 3 could get as many of these settings as possible as well – and campaign customization is certainly something Rich Aldridge and his team have on the radar, as they’ve previously stated in an interview with us.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg