Total War: Warhammer 3 Update 4.2 patch notes – Lizardmen buffs, smooth corruption edges, and more

Big changes and free content for Shadows of Change
Total War: Warhammer 3 Update 4.2 patch notes – Lizardmen buffs, smooth corruption edges, and more
Total War: Warhammer 3 Update 4.2 patch notes – Lizardmen buffs, smooth corruption edges, and more /

Update 4.2 for Total War: Warhammer 3 has been long awaited, bringing sweeping changes to the strategy game alongside a free content update for the Shadows of Change DLC, essentially doubling the additions it brings to the game for Grand Cathay, the Daemons of Tzeentch, and Kislev.

We’ve sifted through the full Total War: Warhammer 3 Update 4.2 patch notes and collected the highlights for you below.

Lizardmen are winning big in Update 4.2 / Creative Assembly

Total War: Warhammer 3 Update 4.2 patch notes – highlights

Having a province border another region that had been corrupted by Chaos, Vampire Counts, or the Vampire Coast was an eyesore throughout Total War: Warhammer 3 due to the blocky way these borders were portrayed – and it looks like Creative Assembly finally found a way to make these edges a bit smoother, praise be! Bloom effects have also been toned down.

Rampage has been completely reworked. Units affected by the status will still be uncontrollable, but instead of standing still they’ll now randomly move around the map, making it quite a good tool to disrupt formations. Each unit with built-in Rampage can now suffer this effect two times per battle when reaching certain HP thresholds, which are clearly noted in the game, so it’s a lot clearer how the ability works.

The Lizardmen have been updated with Spawn-Kin, a passive skill allowing their Skinks and Kroxigors to work together much better. When Skinks and Kroxigors are near each other, the first gain the ability to cause fear to enemies, while the latter gain a buff to weapon strength. Predatory Fighter affects many units from the Lizardmen roster and buffs their melee attack and speed when closeby enemy units are routing. Sacred Duty and Eternal Duty boosts the Temple Guard, while Solar Engine allows Lizardmen units to regain some vigor when they’re close to one of these sacred devices.

Aside from these, other abilities inspired by the original tabletop material have been introduced as well.

Grand Cathay not only benefits from the additional content gained as part of the Shadows of Change update, but also got its tech tree rebalanced to make it more competitive with that of other races.

Those hoping for any larger overhauls of other factions will have to be patient for the next opportunity. It's safe to assume that making additional content for Shadows of Change was already quite stressful for the team, so it'd be unreasonable to expect a ton of mechanical updates in the patch. With more resources flowing to the crew now, such developments are more likely in upcoming updates.

You can find the full patch notes on the official Creative Assembly blog.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg