Warhammer 40,000: Space Marine 2 being delayed is probably for the best

Better to wait and drown in Tyranids than in a shitstorm
Warhammer 40,000: Space Marine 2 being delayed is probably for the best
Warhammer 40,000: Space Marine 2 being delayed is probably for the best /

Focus Entertainment has revised the release window for the highly anticipated Warhammer 40,000: Space Marine 2, now stating in a brief update (via PCGamesN) that the third-person shooter is set for launch “in the second half of 2024” instead of the first half.

The publisher wants to reveal the exact date in early December, which points towards an announcement at The Game Awards 2023.

This delay will, according to Focus, “provide the time needed to properly polish the game and to ensure the best possible experience. Focus Entertainment is committed to releasing a game that is of the highest quality and that exceeds the expectations of the countless fans of the franchise.”

We'll have to wait for a while longer before leading Titus into the field once more :: Saber Interactive / Focus Entertainment

While many fans, myself included, surely are disappointed by this bit of news, I can’t help but feel a little relieved at the same time.

How many hyped video games have had rocky to disastrous launches this year alone because of technical issues and performance problems, especially on PC? From Star Wars Jedi: Survivor at the start of the year to Cities: Skylines 2 towards the end of it, it’s an extensive list – and one that doesn’t need continuation.

Having played an hour of Space Marine 2 at gamescom 2023 – you can read the Warhammer 40,000: Space Marine 2 first impressions via the link – I was still very much hyped for the game, but dreaded a premature push for release. While I greatly enjoyed the gameplay, which is the kind of pure, unadulterated Warhammer 40,000 fun you’re expecting from the title, even this gamescom build was in rough shape in places.

The impressive Tyranid swarms didn’t just repeatedly manage to bring me to my knees, but also the framerates of the PC I was playing on. Aside from the insectoid xenos, the other kind of bug was omnipresent as well: I couldn’t even properly finish the mission we were thrown into at the convention, because main character Titus would randomly start floating in the final section and couldn’t interact with some mission-critical objects anymore, so a developer had to come and run some console commands to reset things. The Omnissiah could not have been pleased.

Yes, it sucks that we have to wait for longer to play Warhammer 40,000: Space Marine 2, but it’s better than the alternative: Paying for a frustrating mess and having twelve years of anticipation for this sequel ruined because of impatience. This is a good decision by Focus Entertainment and Saber Interactive, and I hope it pays off.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg