Warhammer 40,000: Space Marine 2 passes 4.5 million sales in first month

Shipped units have doubled since the last sales update
Saber Interactive / Focus Entertainment

The triumphant campaign of Warhammer 40,000: Space Marine 2 continues, as publisher Focus Entertainment announced that the third-person shooter from Saber Interactive sold 4.5 million copies in the first month since launch.

“4.5 million players on Space Marine 2… Thank you,” Focus wrote on social media. “We want to thank every single Space Marine who has joined the fight a month ago! Brace yourselves, it's only the beginning.”

This means that the game has more than doubled its sales number ever since the latest update on that front, which said that Space Marine 2 surpassed two million sales a day after launch. On the first day of its early unlock period, Space Marine 2 already became the most popular 40k title in Steam history and the game’s stocks have only been rising since then.

Focus and Saber have since detailed their future plans for Space Marine 2, which will receive a mix of paid and free updates – the first will be mostly cosmetic, adding new customization parts for players to individualize their Space Marines with, while the latter will add content like enemies, missions, and weapons to the game.

The next major content update will feature the Hierophant Bio-Titan as a new enemy as part of a PvE mission and add the Neo-Volkite pistol to the Space Marines’ arsenal.

Space Marine 2 already ranks among the best Warhammer 40k games of all time thanks to its faithful execution of the setting and its fantastic, action-packed gameplay.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg