Warhammer 40,000: Space Marine 2 update 3.0 patch notes – Private lobbies, ultrawide support, and more

Find all details on the Space Marine 2 patch from September 26, 2024
Saber Interactive / Focus Entertainment

Saber Interactive has released the first major patch for Warhammer 40,000: Space Marine 2 and it has lots of good stuff in tow. For one, the developer delivered on its promise to add support for ultrawide monitors to the game – you can now enjoy the third-person shooter on those devices.

Another big addition comes in the form of private lobbies, allowing you to play co-op missions by yourself or with a group of friends, all without the potential interference of strangers. Waiting for a mission on the Battle Barge is more fun ever as well thanks to the addition of the Sparring Arena, where you can battle your friends while waiting for the lobby to fill up.

Find the full Warhammer 40,000: Space Marine 2 update 3.0 patch notes below.

Warhammer 40,000: Space Marine 2 update 3.0 patch notes

Features

  • The Hub Sparring Arena, a new special arena on the Battle Barge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmade with random players during the mission.
  • Added What's New & Message of the Day.
  • Added option to reset custom color presets.

Gameplay 

The marking tool has been updated: 

  • Improved responsiveness and comfort of Social Wheel control with a mouse.
  • Disabled unnecessary objects that do not require highlighting and worked poorly with it .
  • Several minor bug fixes.

Power Fist

  • Damage for fully charged attacks has been greatly increased.

Heavy Plasma:

  • Base ammo increased by 5. Blast damage radius increased.
  • Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
  • Base damage slightly increased by 10%.

Med Stims restore contested health in addition to actual healing.

Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache.

Campaign

Difficulty:

  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates

Bots:

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
  • Fixed a variety of bugs related to bots getting stuck
  • Fixed a bug where bots can run out of ammo on weapons without a magazine

Operations Mode

Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:

  • Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4.
  • Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3.
  • Max number of Tzaangors on the arena at the same time reduced from 30 to 20.
  • Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5.
  • Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3.
  • Perfect parry has been updated, now restores armor for killing minor enemies, not only for countering their special attacks.
  • Regarding Block and Fencing Weapons, a bug has been fixed in the perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 fames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base ground pound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.

AI

  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack

Zoanthrope:

  • Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shoot damage.
  • Psychic scream damage reduced from 11 to 8.
  • Psychic scream effective range reduced from 50 to 40m.
  • Psychic scream cast range is reduced by 10m.

Termagant:

  • Fleshborer spray attack damage reduced from 1 to 0.5.
  • Flashborer spray attack damage reduced from 0.3 to 0.1.

Tyranid Warrior with Devourer: 

  • Projectile damage reduced from 0.9 to 0.6 per projectile

Rubric Marine With Warpflamer:

  • Icon of flame damage reduced from 9 to 6.
  • Flamer burst damage reduced from 6 to 4 per shoot.
  • Flamer shooting damage reduced from 6 to 4 per projectile Health reduced by 10%.

Rubric Marine with Boltgun:

  • Spray attack damage reduced from 1.5 to 1.
  • Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile.
  • Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%.

Tzaangor With Shield: 

  • HP greatly reduced.

Carnifex:

  • Rage phase updated, carnifex becomes faster and more aggressive.
  • Taunt frequency reduced.
  • Fixed a bug where his cone of thorns attack wouldn't fire projectiles.

Hive Tyrant:

  • Health slightly increased.
  • Resistance to explosives and melta weapons increased by 20%.

Customization

  • Fixed icon color for the Administratum Grey, Auric Armour Gold and Celestra Grey colors
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warrior Losers)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately

Maps

  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury

General fixes

  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes

Make sure to keep your eyes open when enjoying the multiplayer mode – Henry Cavill might be on your team.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg