Warhammer 40,000: Space Marine 2 update 4.1 patch notes – Bolter buffs and more

Find all changes in the Space Marine 2 update from October 24, 2024
Saber Interactive / Focus Entertainment

Another Warhammer 40,000: Space Marine 2 update for PC, PS5, and Xbox Series X|S is being delivered on October 24, 2024, and it contains a wave of balance adjustments to account for fan feedback after the major content additions of Patch 4.0.

Focus Entertainment and Saber Interactive also confirmed that public test servers will be used for the game starting in early 2025 to ensure that balance patches will more often hit their mark in the long term.

Update 4.1 adjusts the spawn rates of enemies on all difficulty levels and provides big buffs to the Bolter family of weapons. AI allies will be more useful as well thanks to a damage buff when fighting boss enemies.

Find the full Warhammer 40,000: Space Marine 2 update 4.1 patch notes below.

Warhammer 40,000: Space Marine 2 update 4.1 patch notes

AI director and enemy spawns

Minimal, Average, and Substantial Difficulties:

  • Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels.

Ruthless Difficulty:

  • Significantly reduced spawn rate of Extremis enemies.

Weapons (only in Operations mode)

  • Auto Bolt Rifle – Damage increased by 20%.
  • Bolt Rifle – Damage increased by 10%.
  • Heavy Bolt Rifle – Damage increased by 15%.
  • Stalker Bolt Rifle – Damage increased by 10%.
  • Marksman Bolt Carbine – Damage increased by 10%.
  • Instigator Bolt Carbine – Damage increased by 10%.
  • Bolt Sniper Rifle – Damage increased by 12.5%.
  • Bolt Carbine – Damage increased by 15%.
  • Occulus Bolt Carbine – Damage increased by 15%.
  • Heavy Bolter – Damage increased by 5%.

Difficulty

  • Ruthless: Player’s Armour is increased by 10%.
  • Lethal: “Tight Formation” system is removed.

AI:

  • Bots deal 30% more damage to bosses.
  • Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.

General Fixes & Tech

  • Fixed a bug that caused roll distance to be shorter than before.
  • Fixed bug with unlocking Lethal difficulty rewards decals.
  • Crash fixes and general stability improvements.

Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg