Warhammer 40,000: Space Marine 2 update 4.5 patch notes – new weapon and buffs

Find out what the update from November 12, 2024, has to offer
Saber Interactive / Focus Entertainment

Focus Entertainment and Saber Interactive have delivered yet another patch for Warhammer 40,000: Space Marine 2 on November 12, 2024, for PC, PS5, and Xbox Series X|S. Offering a series of buffs to primary weapons and adding a brand-new secondary weapon, this update is going to bring some fresh wind into the third-person shooter.

The Assault, Vanguard, and Bulwark classes all have access to the Neo-Volkite Pistol now – a thermal ray weapon, the Neo-Volkite Pistol unleashes a continuous ray of heat on its target and deals accumulative damage. Once the damage reaches a critical threshold, it generates a small explosion, dealing damage to the primary target and anyone near it.

Find the full Warhammer 40,000: Space Marine 2 update 4.5 patch notes below.

Warhammer 40,000: Space Marine 2 update 4.5 patch notes

  • New weapon: Neo-Volkite Pistol

Balance Changes

Plasma Incinerator:

  • Master-Crafted - Alpha: Slightly reduced amount of heat generated by normal and charged shots.
  • Salvation of Bakka - Alpha: Slightly reduced amount of heat generated by normal and charged shots.
  • Gathalamor Crusade - Alpha: Slightly reduced amount of heat generated by normal and charged shots.
  • Fixed a bug that would cause several versions not producing heat at all.

Bolt Sniper Rifle:

  • Fire rate increased from 50 to 60 rounds per minute.
  • Headshot bonus increased from x2 to x2.5.

Oculus Bolt Carbine:

  • Scope added.
  • Headshot bonus increased from x1 to x1.33.

Bolt Carbine (SMG):

  • Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.

Auto Bolt Rifle:

  • Max ammo increased by 1 magazine for each version.

General Fixes

  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart
  • Fixed a bug causing the Sniper perk "Targeted Shot" to not work after swapping weapons.
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
  • Fixed a bug preventing players from muting the others in PvP.
  • Fixed several perks not triggering correctly from enemy kills.
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.
  • Crash fixes and general stability improvements.
  • Fixed server disconnects with unstable user connection.
  • General connectivity improvements.

Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg