Players have noticed a big issue with Warzone 2's endzone

I've been here before and will come again
Players have noticed a big issue with Warzone 2's endzone
Players have noticed a big issue with Warzone 2's endzone /

Warzone 2 players have noticed an issue with how the endzone circles work. 

It doesn't matter how the game plays out, the match seemingly always ends in the same spot, right in the middle of the map between Hydroelectric and Observatory. 

Some players have even taken to landing at Observatory and laying traps where they think the endzone will be.

Others are waiting while wearing a ghillie suit, making themselves a hot drink before the match reaches its climax. 

There are a couple of possible reasons why it's happening this way.

It could be a course correction after players rightfully complained about the original Warzone's end circles landing in unplayable zones.

Or it could be something to do with how the new game uses multiple circles and blends them toward the end of the map.

Either way, it's a shame the developers aren't taking advantage of all that play space.

Warzone 2's map is large and varied, full of locations where you can have memorable encounters. It'd be nice if that extended to the game's final moments. 

Hopefully, it's just a teething issue and will be fixed in a future patch, since it's not the only problem the game has right now. In fact, Warzone 2 is being review bombed on Steam, thanks to various launch issues. 

If you're looking to up your game, check out our list of Warzone 2 tips

Rather wait until it's in better shape? Play something else from our list of the best FPS games


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg