Wizards of the Coast axes video game projects

Dungeons & Dragons publisher makes some cuts
Wizards of the Coast axes video game projects
Wizards of the Coast axes video game projects /

Wizards of the Coast, best known for publishing role-playing game Dungeons & Dragons and card game Magic: The Gathering, canceled several ongoing video game projects according to a Bloomberg report, though no specific titles were named.

It’s known that Wizards of the Coast had up to eight video games in production in 2019, including two titles that have been released since then: Baldur’s Gate 3, forged at Larian Studios, is available in early access at the moment, and Dungeons & Dragons: Dark Alliance came out in 2021. The brawler received only mixed reviews upon launch, but Larian’s RPG is looking strong ahead of its full release this year.

Wizards of the Coast has been working with a number of developers in recent years: Invoke Studios, the team behind Dark Alliance, switched over to an Unreal Engine 5 game set in the Dungeons & Dragons universe after shipping the previous title.

Hidden Path Entertainment worked on an open-world title, while Otherside Entertainment tinkered with a project set in the Forgotten Realms, one of D&D’s more established settings.

Skeleton Key Studio’s project is completely unknown, while Archetype Entertainment was known to develop a narrative role-playing game. The studio led by former BioWare members envisioned a sci-fi setting for the title.

It’s not publicly known which – if any – of these projects have been hit by these cancellations. It’s also possible that completely unannounced games have been canned instead. Over a dozen people at Wizards of the Coast will lose their jobs due to this step.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg