Wonder Woman won’t be live service, WB Games emphasizes

Publisher responds to reports
Wonder Woman won’t be live service, WB Games emphasizes
Wonder Woman won’t be live service, WB Games emphasizes /

There has been a lot of back and forth around the Wonder Woman game developed by Monolith in recent days, which caused enough confusion to force publisher WB Games to come out and make a statement, confirming towards IGN that the title was “a single-player action-adventure game set in a dynamic open world” and was “not being designed as a live service.”

What prompted this official reaction was a report about a job listing at Monolith, which seemingly indicated that Wonder Woman would have live-service elements. Said job description is certainly ambiguous enough to be read that way, but could also just mean that the developer is looking for someone to help with post-launch support in terms of regular patches or even free content.

Wonder Woman trailer screenshot.
WB Games insists that Wonder Woman won't feature live-service aspects :: Monolith / WB Games

One can’t really blame that the original report’s interpretation of the sentence was what it was – after all, Warner Bros. CEO David Zaslav explicitly called for a focus on live-service games to enhance the games division’s profits further.

“Our focus is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and free-to-play extensions with the goal to have more players spending more time on more platforms. Ultimately we want to drive engagement and monetization of longer cycles and at higher levels,” he said in the company’s latest earnings call.

In this context, it was quite easy to jump to the conclusion that Wonder Woman would feature live-service elements. What’s 100% confirmed is that the game will use Monolith’s much praised Nemesis system from Middle-earth: Shadow of Mordor, which greatly enhances the interactions with enemy NPCs.

WB Games’ upcoming Suicide Squad: Kill the Justice League has already been in hot water ahead of its release due to its live-service aspect, among a lot of other things.

Suicide Squad and Wonder Women are currently the only DC superhero games in development, at least as far as announced projects go.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg