Xbox Game Pass inclusion leads to lower sales, Microsoft admits

Contradicting past statements
Xbox Game Pass inclusion leads to lower sales, Microsoft admits
Xbox Game Pass inclusion leads to lower sales, Microsoft admits /

The recently released provisional report by the UK Competition and Market Authority (CMA) on Microsoft’s proposed acquisition of Activision Blizzard continues to generate news.

Data spotted inside the report, which Microsoft provided the CMA as evidence during the investigation, confirms that the inclusion of video games in Microsoft’s Xbox Game Pass subscription service lowers their sales (thanks, GamesIndustry.biz).

The relevant passage in the report reads: "Microsoft also submitted that its internal analysis shows a [redacted]% decline in base game sales twelve months following their addition on Game Pass.” Activision is shown to be skeptical towards putting its titles into subscription services in general, with the report quoting Microsoft documents about the topic. In particular, the publisher believes that the sales of newer releases are severely impacted by such a move.

This directly contradicts a statement made by Xbox boss Phil Spencer in 2018, who said: "When you put a game like Forza Horizon 4 on Game Pass, you instantly have more players of the game, which is actually leading to more sales of the game.”

He claimed that the ‘try before you buy’ nature of Game Pass encouraged sales of these games at a later date: “You say, ‘Well isn't everyone just going to subscribe for $10 and go play this thing?’ But no, gamers find things to play based on what everybody else is playing.”

Unlike Microsoft, which adds even big new releases to Xbox Game Pass on launch day to get people to subscribe, Sony has been keeping its blockbusters away from PS Plus for at least a year before making them available via subscription.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg